AI Insights · Timothy · April 2024
Top 5 Insects Games on Android in the Middle East: Q1 2024 Performance
Discover the download, revenue, and active user trends of the top 5 insects-themed games on Android in the Middle East during Q1 2024.
Throughout the first quarter of 2024, insects-themed games have shown varied performance metrics on the Android platform in the Middle East. Here, we breakdown the weekly downloads, revenue, and active user trends for the top 5 games in this category.
Mosquito.io from Supercent, Inc. saw an upward trend in weekly downloads, peaking at approximately 5K in the final week of March. The game started the quarter with around 2.9K downloads and experienced steady growth. The weekly active users also increased, starting at 9.9K and reaching about 16.2K by the end of the quarter. However, the game did not generate any weekly revenue during this period.
The Ants: Underground Kingdom by StarUnion displayed a mixed trend. Weekly downloads fluctuated, starting at 2.8K, peaking mid-quarter at 4.8K, and ending at 4.8K again. Weekly revenue varied, with a high of roughly $17.6K in early January and ending the quarter at about $13.5K. Active users saw a dip mid-quarter but rebounded to approximately 22.3K by the end of March.
Spider Evolution: Runner Game from Snackgamer, released in December 2023, showed significant growth in weekly downloads, starting at 1.4K and peaking at 8.2K in early March before stabilizing around 4.4K. Active users also increased, beginning at 1.1K and reaching around 10.4K by the end of the quarter. The game did not report any weekly revenue.
Idle Ants - Simulator Game from Madbox experienced a notable spike in weekly downloads mid-quarter, reaching around 6.8K in February but ending the quarter at a lower 2.7K. Revenue remained minimal, peaking at about $64 in early January. Weekly active users saw a high of approximately 10.9K in February, tapering off to around 8K by the end of March.
Annelids: Online battle by Michal Srb also showed an upward trend in downloads, starting at 360 and peaking at 4.7K in late February, before stabilizing around 2.2K. Active users increased from 3.8K to a peak of 10.2K in late February, finishing the quarter at around 7.2K. No revenue was generated during this period.
These trends highlight the dynamic nature of the mobile gaming market in the Middle East. For more detailed insights and data, visit Sensor Tower.